Trenches were often dug around buildings to move rainwater away from the structures. Buildings started with a stone base log supports were added and covered in thick bound thatch, overlapping bottom to top to keep out rain. Security was in the form of either an earth and stone berm, or a stockade fence built from sharpened logs, sometimes with an elevated walkway used as a lookout and for defensive purposes. Typical Celtic villages were set up around a large common structure where the village could meet. While the majority of the structures were round, they did raise the more traditional square buildings, as well, for barns and storehouses and eventually as houses. The variety of building styles intrigued me. That just happened to coincide with something I was reading about the Iron Age, so I delved deeper into the details of Celtic villages. Once finished, I wanted to test it out on a typical round Celtic house and was mostly pleased with the way it looked. That was achieved by layering dried grass patterns in Genetica and then using GIMP to hand-drawn in individual strands before finishing it back in Genetica by softening and blurring the image and making it seamlessly tileable. I was building a set of texture fills in Genetica and decided to include a thatch. The Celtic symbol set started quite by accident. Here is Scott’s introduction to the catalog:
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The download is available from your registration page if you have City Designer 3 registered. Scott created this wonderful little symbol catalog of celtic dwellings which fits perfectly in with the symbols of City Designer 3, so we decided to make it available as a mini-add on. Ralf | Septem| Celtic, City Designer 3, city mapping, Scott Aniolowski, symbols Once I get the colored versions, I will start adding the roof shading to the symbols so they will work with the automated lighting just as the other CD3 symbols. To get an idea how detailed his work is just let me tell you that the original of this graphic is 9000 pixel across!
You can see just a tiny section of his preview here. You’ll be happy to hear that Mike has finished all the ink outlines of the buildings and is now working on the coloring. I know you are all eagerly waiting for the new Symbol Set “Cities of Schley” by Mike. I am converting the artwork into symbols as we go along, which should make producing the final products once all graphics are done fairly straightforward. We’ve also decided to make the tokens available in round AND square formats, so Rich had to go back and add a little bits and pieces to existing ones here and there, but that’s all finished now and we are chugging along nicely. So I asked Rich to make the face a little more unnatural (bony face, fiery eyes) and he produced the second version (right) in no time at all.
The original version (left) looks great – but it felt a little too natural for, a wolverine came to my mind instead of a supernatural monster. Let’s take another look at the two products we are working on at the moment: The Token Treasury and the new symbol set by Mike Schley.įor the token treasury, Rich Longmore keeps sending over his finished monster portraits for approval, and it’s a rare piece that we have to ask him a few adjustments for. Ralf | Septem| Cities Of Schley, Mike Schley, Rich Longmore, Token Treasury reviews Dioramas 3, Perspectives 3 and the Annual Vol 11 on RPGNet.Ĭomments Off on September: Celtic Village, Map Notes and Custom Textures
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The question of how to take a section of a regional map and create a local map from it pops up quite regularly on the forum and Remy gives you a more detailed answer than the CC3+ manual can.Remy takes a look at map notes in CC3+ drawings and what uses they have.We’ve released a mini add-on for City Designer 3: The Celtic Village symbols by Scott Aniolowski.Check out the August and September Annual issues.Find out what’s on the Cartographer’s Desk and what progress we are making on our next releases.Here in the northern hemisphere the summer is drawing to a close and we are preparing for the second big convention of the year (Spiel in Germany) and busy autumn season.